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3v3 Basketball Rules

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  • Remember, this is a social League. Keep a relaxed attitude, meet some new people, and have a good time.

  • There should be equal playing time for all Players, regardless of gender.

  • You always need your T-Shirts.

  • Please treat any staff and referees on site with respect

  • Any aggressive behavior will not be tolerated and may result in suspension or expulsion from our Leagues.

  • Please be on time. We recommend showing up at least 10 minutes early to avoid any confusion and the chance of forfeiting.

 

Overly Competitive Players

All Texas Sports & Social Club leagues are intended to be recreational. Any player deemed to be excessively competitive and/or overly aggressive may be removed from competition at the discretion of Texas Sports official or game day coordinator.

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Sportsmanship Rating:

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Teams will be awarded a sportsmanship grade based on their conduct:

 

  • A (4.0) - Above and Beyond Conduct and Sportsmanship

  • B (3.0) - Good Conduct and Sportsmanship

  • C (2.0) - Average Conduct and Sportsmanship

  • D (1.0) - Below Average Conduct and Sportsmanship

  • F (0.0) - Poor Conduct and Sportsmanship

 

Teams must maintain a 2.5 AVERAGE in order to be ELIGIBLE for the playoffs

Once in playoffs, the team must maintain a 2.5 average in order to remain in playoffs 

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Number of Players

 

3 v 3

  • 3 Players will play at once. (See Team Roster Size under “Player Dashboard” on Menu Bar)

  • A team must have a minimum of 2 players to start.

  • Teams lose the ability to challenge a player’s eligibility after 10 minutes, except in the case of a late-arriving player.

 

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Court

Basketball games are played on a single half-court.  Boundary lines vary depending on gym.

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Equipment

The Home Team will provide one regulation 29.5” game basketball for each court.  An alternate game ball may be used if agreed to by both captains.

Athletic shoes with non-marking soles are required while on the court.

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The following items are not permitted:

  • Athletic braces or casts made from hard, unyielding material (unless covered on all sides and edges with at least ½ inch of closed cell slow recovery rubber or similar material)

  • Headgear containing hard, unyielding, or stiff material (including billed hats)

Special event wristbands must be covered by a sweatband or with athletic tape.

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Substitutions

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  • If a team is short the required number of players in a regular season game, they may invite players from other teams within the division. Subs from within the division are subject to the staff's discretion. Teams can only invite enough Subs from within the division to meet the maximum number of players allowed on court (4) plus one additional player to rotate in.

  • Substitute players from within the division should be the last one to cycle into the game (barring gender requirements). If players from a team’s roster arrive late, the Subs from within the division must rotate out.

  • Substitutions from outside the division are allowed. Substitutions during the Playoffs are not permitted. Teams using pre-registered substitutes may not exceed the headcount of their original roster, and individuals may not serve as a pre-registered substitute player more than 3 times during a Season.

  • Substitute players must check in with the Host onsite to receive a league issued pinnie to wear in the Game. Substitute players must leave a form of identification with the Host in exchange for the participation pinnie. The ID will be returned to the player when the pinnie is turned in after the Game.

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Game

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  • Each team plays two games per night during the regular season. Each game shall consist of a single 15-minute period, including any desired warm-up time.

  • Each team is allowed one 30-second timeouts per game. The game clock does not stop during timeouts. No timeouts shall be granted with less than three minutes remaining on the game clock

  • Regular season games can end in a tie.

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Possession

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  • Initial possession shall be determined by a single game of Rock, Paper, Scissors. Winner earns possesssion.

  • When a team gains possession, a member of that team must possess the ball with one foot behind the arc before any scoring attempt is made.  Failure to do so will result in a violation, and the other team shall be awarded possession.

  • Teams that gain possession of the ball after a rebound or air-ball must take the ball back behind the arc before any scoring attempt is made.

  • Following a dead ball, the team in possession must check the ball to the defending team prior to putting the ball in play.  The player in possession at the top of the arc is only permitted to pass the ball to begin play.  If the player in possession at the top of the arc dribbles, attempts a shot, or fails to check the ball to the defense prior to putting the ball in play, a violation will be called and the defending team awarded possession.

  • There is no rebounding on free throws. Once a shooter has had an opportunity to complete all awarded free throw attempts, possession shall be awarded to the opposing team, except in the case of a technical foul.

  • When the ball is scored, the ball is dead and the team who was scored on will take possession with a check ball. The ball changes possession after each scored basket. Not "make it, take it"

  • When a jump ball occurs, possession shall be awarded to the defending team.

  • Stalling is not permitted.  

  • A player shall not be permitted to have any part of his or her body remain in the free throw lane for more than three consecutive seconds while a live ball is in control of that player’s team.

 

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Fouls

  • All regular season games will be self-officiated, which means that there is a responsibility placed on players to call their own fouls. This goes both ways. If you foul a player while your playing defense, you should call your own foul just as much as you would if you are on offense and someone fouls you. 

  • When calling a foul, make sure a clear "Foul" is said so that play can stop

  • Any disagreement on a foul call should be stated respectfully, but the call will stand. If players believe there is a consistent issue of bad calls made by a player or players, the team captain may respectfully ask the game coordinator to observe their game. While observing, the game coordinator will not act as a ref, but may overturn any foul calls that they do not feel were made in good faith. If a call is overturned, the team that the overtruned call favors will tak possession with a check ball.

  • If an aggressive or ill-spirited foul is made, the game coordinator may assign a technical foul--meaning the offending player(s) need to sit out for 2 minutes

  • Further actions in response to technicalfouls, including additional suspensions and expulsion from the league, will be made at the discretion of Texas Sports & Social Club.

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Technical Fouls

  • (Again at the game coordinators Discretion) will result in a free throw and possession of the ball goes to the offended team. If a single player receives two technical fouls in a single game he/she will be ejected.

 

Free-Throws

  • Free throws will only be given on fouls while the offensive player is clearly in the act of shooting. If there is any dispute about intent, "continuation", etc. teams are encouraged to count it as a non-shooting foul and do a check ball for the fouled team.

  • When a free throw is given, one free shot will be taken. If it is scored, it counts for 2 or 3 points (depending on where the shooting foul occurred). If it is missed, there is no rebounding, the ball goes over to the other team and no points are scored.

 

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Scoring

  • Buckets made from on or inside the arc count for two points.  Buckets made from outside the arc count for three points.

  • Free throws count as mentioned above.

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Officials  

Arguing with officials or the game coordinator will not be tolerated.

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Balls

Team captains are responsible for bringing a regulation-sized Men's Basketball 29.5 inches. 

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Rough Play

Any rough or physical play will result in immediate expulsion from further league play and may result in a lifetime league expulsion. Please see TXSports General Policy for our official guidelines on this subject. It is recognized that incidental contact between players is inevitable; however, all players should go out of their way to avoid creating an unsafe play.  This rule supersedes all others. 

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Please note that on-site staff members have full autonomy when supervising games. Games may be stopped entirely, players may be asked to leave the playing area or be removed from the game entirely under their discretion.

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Forfeits

See Forfeit Policy

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Repeat Rule:

Competition is great, but a single team dominating the league consecutive seasons is not cool and not fun.

 

 

A team retaining more than three players that has won two championships seasons for which they have been registered, that team to will have to form two or more separate teams to promote balance in the league or withdraw their registration (no refund will be issued, league credit will be issued). The team will then have the opportunity to divide their roster (with no more than three retaining players) to form two separate teams with each subsequent roster approved by the Texas Sports & Social Club-Waco.

 

Teams that dominate leagues will be moved to a appropriate league or asked to separate if Texas Sports & Social Club staff believe that the team intentionally lost the Playoff or Championship game to circumvent the rules.

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Season Abandonment

Registered teams that miss two weeks of play will be considered to have abandoned their place in the league. Teams in this category will be contacted by a Texas Social Sports Club staff member to confirm their status. Teams failing to respond within two business days will be removed from the Season schedule and will forfeit their registration fees. Teams that do respond will be required to supply reasoning for lack of attendance and petition the league for reinstatement. Season abandonment and reactivation decisions will be made on a case-by-case basis at the sole discretion of the league management and must be resolved before returning to play in the current Season or in subsequent Seasons.

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Pre-Registered Player Substitute

A team may pick up a substitute player for regular season games, when the have a roster player that will not be able to attend their scheduled game. The player who is subbing will need to create an account and purchase a game sub pack.  The same player may only sub up to 3 weeks in the regular season. Sub players cannot play in Playoffs or Championship Games.

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Team T-Shirts

Teams may purchase TXSportsWaco shirts or design their own.  All teams must bring a light color and dark color shirt.  All official players on the roster must have the same color shirt.

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While shirt customization is allowed, teams/players must abide by the following rules when personalizing shirts:

  • No company names or logos

  • No offensive language

  • No design that obscures or alters the Texas Social Sports Club logo

Names, nicknames, numbers, and team logos are all welcome additions to the Team T-Shirts. Please also feel free to bedazzle, tie-dye, or apply patches to them, if you are so inclined.

 

Alcohol, Controlled Substance, and Safety Policy

Individuals (players, fans, or friends of players) will, at the discretion of Texas Social Sports Club, be ejected immediately if any of the following are true:

  • found bringing alcohol, weapons, or controlled substances to any venue or sponsor bar in use by Texas Social Sports Club

  • suspected of excessive pre-game alcohol consumption

  • suspected of abusing a controlled substance

  • deemed unruly or a danger to themselves or others at any time

 

Anyone who is ejected from one of our venues or sponsor bars will be required to petition the Club for reinstatement before participating in or attending any subsequent Texas Social Sports Club event.

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These policies are in place for the safety, enjoyment, and continued camaraderie of all players, the sponsoring venues, sponsor bars, and the entire Club.

 

Note: Players must wear appropriate colored, league-issued Team T-Shirts during games.

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Sportsmanship

 

Unsportsmanlike Conduct: Any participant that does not conduct themselves in a sportsmanlike manner will be removed from the game.

 

Types of Illegal Conduct:

 

Unsportsmanlike conduct includes the following:

 

-Arguing with an official or with other players.

-Abusive or insulting language to a player or official.

-Throwing the ball at another player in an unsportsmanlike manner.

-Abuse of the “honor system.”

-Harassing others

-Acting inappropriately when challenging a refs call

-Not maintaining an attitude that is consistent with Texas Sports SC’s core values

 

In the event of unsportsmanlike conduct the following penalties will be sequentially enforced:

 

1st SMH-Team captain has a talk with the individual, notifies the League Coordinator

 

2nd SMH- The League Coordinator has a talk with the individual and suspended for one game

 

3rd SMH-Individual switches to a different team of The League Coordinator’s choosing

 

4th SMH-Removal from league and/or club

 

Fighting: Fighting will result in a player’s permanent suspension from participation in Texas Sport & Social Club

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Ejected Participants

 

Any ejected individual must get approval by Texas Social Sports Club prior to attending or participating in future Club games, leagues, or hosted events, including Post-Game Parties. Attempted participation without approval is subject to further penalties. Rulings may include, but are not limited to, probation, game/league suspension, or permanent expulsion.

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Playoffs & Awards

  • Teams earn three points for a win, one point for a tie, and zero points for a loss.  Teams are ranked in order based on the following criteria:

    • Total Standings Points

    • Head to Head

    • Total Point Differential

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For playoff games only, a tie score at the end of regulation will result in overtime.  Overtime periods are untimed.

  • Initial possession shall be determined by a single shot attempt from behind the arc.

  • The first team to score three points in any manner during the overtime period shall be declared the winner.  It is not necessary to win by two points.

  • Each team is allowed one 30-second timeout during the overtime period.

  • Any rules not specifically mentioned here follow the Hoop-it-Up guidelines on 3-on-3 play.

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MOST IMPORTANTLY!

THIS IS A SOCIAL LEAGUE: Have fun and make new friends. The game may or may not go your way!

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